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Update: New Job, New Advanced Jobs and New Employment
Hello dear players! Once again, we have a lot of updates for you in the Job department. First off, characters will now be able to work in Jessie's former laboratory. Characters starting to work there will be able to unlock a new batch of Advanced Job. Then, there is a new Job offered to every characters, courtesy of the Monster Arena's old dude. The new Job and Advanced Jobs will all be available on September 22nd. Likewise, Job and Regain requests will become ICly available on the 22nd once again, though you may post your requests today.
1/ New Job: Dancer
Custom Dances
As you can see, Dancer is yet again another very special Job. All characters in the game will automatically get this Job on the 22nd, with a two months bonus. If they participated in the Monster Arena quest, their bonus will be one of four months. They can switch to this Job by asking their Moogles, or they can discard it. Dancer is now available as a default Job for newcomers.
2/ New Advanced Jobs
While inspecting Jessie's laboratory, some Advanced Jobs will be unlocked on the 22nd. The combination will be immediately known by everyone.
3/ New Employment
A new employment is available and character can apply for it right now: working in Jessie's Laboratory. As Jessie plotted everything that's happened so far, working there will help unlock more Jobs and discover the truth behind everything. The Hacker Job doesn't work in her laboratory for now, but it may become available in the future.
Palitutu's Laboratory [5 000 - 30 000 Gil]
Description: Characters deciding to help and investigate what Jessie has left behind are welcome to try. Those working there only occasionally will not be paid, only those working part-time or full time there are getting paid. Characters stacking this will another employment will receive only 1/3 of the wage.
Location: Aqures Ixen.
Qualification: There are three ways to be qualified to work there: either having previous experience with machines and computers, being a scientist or having the Scholar Job maxed and using it when working. Only being a scientist counts as previous experience for the promotion chart.
Characters:
Thank you for your time! If you have any questions, please feel free to ask them here.
1/ New Job: Dancer
![]() DANCER Much like Bards, Dancers do not possess any skills that can be used to attack their enemies. Yet, they are far from useless. Indeed, Dancers excel in support. Their dances can decrease their enemies' potential, and knowing when to use the right dance may be key in winning battles. They don't have any weapons, besides what they use for dancing. Strengths: They have no attack to use, but they have an excellent physical potential. They are very fast and agile, but their defense in return is nothing short of awful. They will have to avoid their enemies in battle and tire them with their dances. Weaknesses: The effects of the dances last only so long as the Dancers keeps dancing. Furthermore, equipping the Dancer Job doesn't mean your characters will suddenly become a model of grace. The benefit of the dance may be void if their awful dances fill their allies with shame and second-hand embarrassment (and an abnormal need to punch the Dancer). Skills: The Dancer Job functions differently from regular Jobs. They can make their own dances, for a maximum of four. Custom Dances can be dances from their homeworld or from their own making, and will have effects that you (the player) chooses. As a general rule, you are allowed for your custom dance to halve a statistic, take away immunity to an element or halve attacks efficiency. Alternatively, you can have a mixture of those (rather than pick between halving a stat or taking away immunity, have the dance divide a stat by 25% and halve damages from an element). While regular dances are all automatically learned by Dancers and they don't have to practice them, Custom Dancers aren't automatically learned. They will have to practice them before being able to use them in battle. |
Initial | Victory Pose | A dance that restores 1/5 of all allies' health when done at the end of a battle. |
One Month | Slow Dance | A dance that can reduces the enemies' speed. |
Two Months | Polka | A dance that can poisons the enemy. |
Three Months | Waltz | A dance that can reduce an enemy's stats. |
Four Months | Forbidden Dance | A dance that inflicts a random status ailment. |
Six Months | Disillusion | Allows to stack the effects to two dances. |
Nine Months | Soul Moves | Doubles the effects of all dances. |
One Year | Nameless Dance | A song that casts Poison, Blind, Silence and Slow on all enemies. |
?????????? | Choreography of Life | An otherworldly dance so beautiful, the dead come back to life to watch it. |
Initial | Custom Dance #1 | First custom dance. |
Three Months | Custom Dance #2 | Second custom dance. Can also reduces a Job's potential. |
Seven Months | Custom Dance #3 | Third custom dance. Can have a poison effect added |
One Year | Custom Dance #4 | Fourth custom dance. Can be twice as efficient as regular custom dances. |
As you can see, Dancer is yet again another very special Job. All characters in the game will automatically get this Job on the 22nd, with a two months bonus. If they participated in the Monster Arena quest, their bonus will be one of four months. They can switch to this Job by asking their Moogles, or they can discard it. Dancer is now available as a default Job for newcomers.
2/ New Advanced Jobs
While inspecting Jessie's laboratory, some Advanced Jobs will be unlocked on the 22nd. The combination will be immediately known by everyone.
![]() PERFORMER || Dancer + Bard Dancers and Bards both use the power of music to change the tide of battles. And together, they make the ultimate support Job. But unlike individual Dancers and Bards, Performers can eventually defend themselves. With the Love Power dance, Performers enables their allies to attack twice in a row without any consequences whatsoever. Upon maxing Dancer, Performers will have access to Kung-Fu techniques and will be able to fight enemies with their moves. Shattering Voice is quite special as if they sing, Performers may be able to destroy glass, small crystals and similar things when their voices reach new peaks. This skill may also break their allies' nerves. And finally, with both Dancer and Bard maxed out, Performers will have access to the song Staying Alive. So long as they sing this, even if they're being beaten to an inch of their life, they will survive. But this requires of them to have the energy to keep singing while being attacked. |
Initial | Love Power | A dances that allows allies to attack twice in a row. |
Dancer Maxed | Kung-Fu Fighting | Enables the character to physically attack with Kung-Fu moves. |
Bard Maxed | Shattering Voice | Enables the character to destroy glass and similar material with their voice. |
Final | Staying Alive | Allows the character to remain alive so long as they sing a particular song. |
![]() SKY PIRATE || Pirate + Gunner Pirates and Gunners share a weapon in common as well as fairly average stats. When together, the Sky Pirate Job is born. Excellent both with blades and guns, Sky Pirates yearn for freedom and they are very dangerous to their enemies. Vigilance means that a Sky Pirate will always know it if someone is about to strike them in the back, a skill useful when surrounded by people suffering from chronic backstabbing disorder. By maxing the Pirate Job, they will unlock the Shadow Stalk skill, an attack that ignores all of the enemies' defenses or stat increases, perfect for getting at those with overwhelming defenses. Maxing Gunner enables them to make their swords into Gunblades and use them. Maxing both Jobs will grant them an Airship. As it is so far impossible to purchase Airships, this makes the Job unique. The Airship is small and cannot go past the mountains surrounding the Continent of Ruins, but they can work to expand and improve it. However, the ship will disappear into thin air if they remove the Job. It will only be available while the character is a Sky Pirate. |
Initial | Vigilance | Immunizes to attacks from behind. |
Pirate Maxed | Shadow Stalk | An attack that ignores all of the target's defenses. |
Gunner Maxed | Gunblade | Turns all swords into Gunblades. |
Final | Airship | Gives possession of an Airship. |
![]() CYBORG NINJA || Ninja + Magitek Knight Allying the speed and agility of Ninjas to the swordsmanship and potential of Magitek Knights, Cyborg Ninjas are deadly and dangerous. Less agile, discreet and mobile than Assassins, they compensate for this by being deadlier and more resistant. Cyborg Ninjas can move their swords so fast, they can deflect any projectiles sent at them, whether they are bullets or arrows. Upon maxing Ninja, some of their stats drastically improve, allowing them to jump nearly like a dragoon and attack with greater strength. Cyborg Ninjas use a vibrating gunblade as weapon, and this blade can cut through metal once Magitek Knight maxed. But they truly shine once both Jobs are maxed out. The nanomachines in their blood allows them to regenerate over time, no matter what kind of wound they suffer of. Limbs can even grow back if they lose them, over time. However, the pain will not go away unless they are properly healed by a White Mage or doctor and as such, they can die due to mental trauma if they rely too much on their nanomachines. |
Initial | Deflect | Deflects all projectiles with the blade. |
Ninja Maxed | Add-On | Drastically improves jumping and strength. |
Magitek Maxed | Slicer | Allows to slice even metal with the blade. |
Final | Nanomachines | Regenerates health and even limbs over time. |
![]() SEER || Time Mage + Illusionist Times Mages and Illusionists both rely on skills that can manipulate the senses of others. Together, they form the Seer Job. While Seers does enhance the skills of both Jobs, where they shine is in their ability to predict the future. Seers can unleashes two attacks consecutively, a spell followed by a physical attack. Upon maxing out Illusionist, they can cast their spells on multiple targets at once. When Time Mage is maxed, they may sometimes see flashes of what happened before. It may be as simple as seeing an image of someone who crossed the street minutes ago, or as tragic as seeing the image of someone dying hundreds of years ago. With both Jobs maxed, Seers can see the future. They can have two vision by month: one related to non-plot related things happening between the characters, and one related to the overarching plot. The premonition only shows a possible future, and upon seeing it and spreading the word, Seers may be able to change what they saw. If they have a third premonition in the span of a month, they'll die and forget it upon coming back. Please reply to the mod contact if you want a plot-related premonition. |
Initial | Magick Frenzy | Allows user to use a spell then follow up with a regular attack. |
Time Mage Maxed | Paradox | Sees phantoms of past events occasionally. |
Illusionist Maxed | Phantasm | Allows to cast spells on two to four targets simultaneously. |
Final | Premonition | Sees a glimpse of a possible future event. |
![]() CHARLATAN || Merchant + Gambler Merchants and Gamblers are both reputed to have a loose sense of ethics. The combination of both Jobs makes a Job for those who enjoy cheating and betrayal. From the get go, the White Knight skill enables them to force one of their allies of take a blow for them. Their ally will have no choice other than to throw themselves in the way of the attack, unless they are wary of the Charlatan beforehand and are quick enough to mentally resist the command. Maxing Gambler enables to receive a small amount of Gil for each HP lost. Upon maxing both Jobs, Charlatans can hire monsters to attack their own fellow Heroes of Light or otherwise cause chaos. The skill can also be used to attack innocents, but not for a good cause. Indeed. the skill only works when the Charlatan is ill-intentioned and up to no good. |
Initial | White Knight | Forces an ally to take a blow instead of you. |
Merchant Maxed | Gillionaire | Triples Gil gains from skills or monster drops. |
Gambler Maxed | Ransom | .Receives some Gil for each HP lost |
Final | Dishonesty | Allows hiring monsters that will attack other Heroes of Light. |
![]() SNIPER || Archer + Beastmaster Archers and Beastmasters have very little in common. Yet, together they make for one of the deadliest Job. Snipers can be even more discreet than Assassins, but have to rely on keeping their distance. Indeed, equipped with a Sniper Rifle, they can use one of their pet, monster or even their Moogle as a Spotter. The job of the spotter is to go out in the wild and look for the target while the Sniper remains in position. Because the mind of the Sniper and the spotter are synchronized, as soon as the spotter sees the targets, the Sniper will be able to visualize them and thus, shoot while staying safe. Maxing Archer improves their eyesight and enables them to see at night, while maxing Beastmaster enables Snipers to change their skin and clothes' color, like a chameleon. The final skill takes away their needs to eat, drink and even breath, meaning they can stay in position for hours and even days without ever moving. |
Initial | Spotter | Allows to use a pet as a spotter. |
Archer Maxed | Night Vision | Improves vision during the night. |
Beastmaster Maxed | Blending | Blends in with the environment like a chameleon. |
Final | Photosynthesis | Allows to eat and breath through the skin thanks to photosynthesis. |
3/ New Employment
A new employment is available and character can apply for it right now: working in Jessie's Laboratory. As Jessie plotted everything that's happened so far, working there will help unlock more Jobs and discover the truth behind everything. The Hacker Job doesn't work in her laboratory for now, but it may become available in the future.
Palitutu's Laboratory [5 000 - 30 000 Gil]
Description: Characters deciding to help and investigate what Jessie has left behind are welcome to try. Those working there only occasionally will not be paid, only those working part-time or full time there are getting paid. Characters stacking this will another employment will receive only 1/3 of the wage.
Location: Aqures Ixen.
Qualification: There are three ways to be qualified to work there: either having previous experience with machines and computers, being a scientist or having the Scholar Job maxed and using it when working. Only being a scientist counts as previous experience for the promotion chart.
Characters:
Previous Experience | No previous Experience | |
Crystal Researcher | Full-Time + Fifteen Months + Four Events + Four Logs | Full-Time + Twenty-Two Months + Six Events + Six Logs |
Researcher | Part-Time + Six Months + One Log | Part-Time + Twelve Months + Two Events + One Log |
Assistant | Start | Start |
Thank you for your time! If you have any questions, please feel free to ask them here.
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