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melodiesooc2014-09-13 09:50 pm
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Employments

Following the announcement on Mognet, characters can now take on jobs (as in employments). It is by no means an obligation, just a bonus for characters who are bored and would like to have something to do. Or characters who would like to make some money. Alternatively, characters can choose to open a business of their own: a weapon shop, an inn, a detective agency, whatever they chose to make so long as it is possible within the setting. To be granted a premise for their business, they'll have to defend their case with the NPCs and prove it is worthwhile.
By default, all employments are part-time jobs, but characters can chose to work more if they so wish. Some jobs may have requirements (such as being a White Mage to become a nurse). There is also the possibility to attend classes for particularly young Heroes of Light. Please take a look here for a list of available jobs and to apply for them. if you have any questions, please feel free to ask them here.
Furthermore, the Crystal in Wedge's letter will grant a new Job to all characters:
All characters who received Wedge's letter will automatically get this Job with a three months bonus. They can switch to this Job by asking their Moogles, or they can discard it. Merchant is now available as a default Job for newcomers.
By default, all employments are part-time jobs, but characters can chose to work more if they so wish. Some jobs may have requirements (such as being a White Mage to become a nurse). There is also the possibility to attend classes for particularly young Heroes of Light. Please take a look here for a list of available jobs and to apply for them. if you have any questions, please feel free to ask them here.
Furthermore, the Crystal in Wedge's letter will grant a new Job to all characters:
![]() MERCHANT Merchants are specialists in selling to people all kind of things they don't really need, not to mention at scandalous prices. Because scamming people is just not enough, this Job also offers them the possibility to scam monsters and literally use money as a weapon. Merchants can wield small weapons and staves in battle. So long as they have money and stuff to sell, merchants have nothing to fear... Aside from the tax collector. Strengths: The best of all Jobs for rich characters. It not only helps Merchants to get even richer, but their money is used to devastating effects in battle. Money can indeed buy happiness with this Job. Using the employer skill, they can give their Jobs powers to their Moogles and let them fight while they rest behind-- So long as they can pay. Weaknesses: The worst of all Jobs for poor characters. It not only drains their money at an excessive rate, but most of the skills aren't accessible with an empty wallet. But as the saying goes, money can't buy happiness. Furthermore, Merchants benefit of no stats boost, unlike most other Jobs. Essentially, equipping the Merchant Job is like speculating: you can get everything or lose everything. |
Initial | Escape | Spread money around to confuse monsters and run away. |
Initial | Salesman | Forces monsters to buy items for three times the price. |
One Month | Takeover | Converts gils into energy to attack all enemies. |
Two Months | Speculate | Has a 50% chance to deal double or no damages (all allies). |
Three Months | More Money | Allows to mysteriously find Gils by cutting grass or breaking bricks and pots. |
Four Months | Employer | Allows your Moogle to fight instead of you so long as you can pay them. |
Six Months | Pharmacy | Heals mid wounds against a price of 100 000 gils. |
Nine Months | Magic Shield | Loses important quantities of gils instead of health when attacked. |
One Year | Payoff | Spends from 50 000 to 2 000 000 gils to buy off the enemy and end the battle. |
All characters who received Wedge's letter will automatically get this Job with a three months bonus. They can switch to this Job by asking their Moogles, or they can discard it. Merchant is now available as a default Job for newcomers.