vindr: (I hum~)
真波 山岳 {Manami Sangaku} ([personal profile] vindr) wrote in [community profile] melodiesooc 2015-03-07 03:35 am (UTC)

PLOTTING: We are the prisoners who don't do anything~

I wanted to add a small plotting post for characters like mine who are 'non-combatants' or otherwise have reasons for not being in the more active groups.
From what I'm gathering...

-It might be best if the non-combatants are together with the group going directly to the airship.

-There may be a chance for some non-combatants to give a hand in other groups where needed (like if the air duct group says 'we want a tall-ish person with us to help boost people into the duct', for example. Just a random idea, could be anything)

-Sounds like there is a good chance of every group running into guards (and/or monsters?), which is an opportunity for some CR between combatants and non-combatants. (I know Manami could do with having his bacon saved a couple times for good measure.)


And although I call us non-combatants, I assume that will change if we get our weapons back/get away from whatever is inhibiting our Job skills?
Has anyone found out yet about if we will get our skills back while in the facility? (I feel like someone must have asked already, but I might very well have missed it...)

Comments/ideas/clarification welcome! Thanks! \o/

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