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Update: New Advanced Jobs and Enemy Skills
Hello dear players! Once more, we have some updates for you in the Job department. First off, thanks to the research conducted in Palitutu's Laboratory, a new batch of Advanced Jobs has been unlocked. These will all be available by February 01st and characters who worked on unlocking them are free to move onto a different project. We also have more enemy skills for characters with the Blue Mage Job, specifically enemy skills from the new monsters introduced along with the Continent of Ruins. Last but not least, there are a few clarifications regarding the Onion Knight Job, as more characters are slowly growing close to maxing it out.
1/ New Advanced Jobs
2/ New Enemy Skills
These new enemy skills are available to all those with the Blue Mage Job. Keep in mind that to learn an Enemy Skill, you need to be hit by the attack and finish off the battle while surviving-- Whether it's in the field or Monster Arena. Furthermore, characters who use a monster along with the Beastmaster Job can have their monster use their corresponding skill.
3/ Onion Knight Clarifications
Onion Knight is a very special Job and as some characters are trying to max it out, here are some clarifications:
- The Job Master, Multi Exp and Double Exp skills are always active, even when Onion Knight isn't equipped.
- The Equipment Lore, Stat Transfer, Ten Skills and Melodies of Life skills are only active when Onion Knight is equipped.
- Onion Knight can be equipped alongside another regular Job. However, it cannot be equipped alongside a Custom Job.
- Onion Knight doesn't fill a Job Slot.
- Custom Jobs do fill a Job Slot and maxing them counts toward maxing Onion Knight.
- Skills, weapons and stats from Custom Jobs cannot be used for "Stat Transfer," "Equipment Lore" and "Ten Skills" from Onion Knight.
- Skills from Advanced Job cannot be used for "Ten Skills" from Onion Knight.
Thank you for your time! If you have any questions, please feel free to ask them here.
1/ New Advanced Jobs
![]() GALACTIC KNIGHT || Paladin + Dragoon Galactic Knights tend to trade their swords and spears for photon sabers, which have the apparence of swords made of light and can cut through some materials with ease. Because this Job requires a lot of focus and serenity to be used correctly, it is recommended for characters who are in control of their thoughts and emotions. The more characters use this Job, the more individual Galactic Knights gain power, making it a great Job for those working in harmony with others. Upon maxing Paladin, Galactic Knights can use the Mind Trick. With a wave of the hand, they can influence the mind of weak-willed people, so long as their requests are nothing that would endanger the target. Maxing Dragoon gives them access to a variety of telekinetic power, similar to those used by Illusionists. Maxing both Jobs awakes an unique and strange ability for Galactic Knights. Should they die and fall in Crystal Stasis, rather than remain unaware of what is happening for a full week, they will remain as ghostly entities. They won't be able to do anything, interact with their environment or use skills, but they'll at least be able to speak with people... And visit their own crystallized bodies in the Hospital while waiting their return to life. |
Initial | One Order | Increases the power of Galactic Knights the more people use this Job. |
Paladin Maxed | Mind Trick | Allows to influences the minds of weak-willed characters. |
Dragoon Maxed | Telekinesis | Attack enemies or move objects with basic telekinetic abilities. |
Final | Afterlife | Allows the user to remain as a Ghost after falling in crystal stasis due to dying. |
![]() OVERLORD || Dark Knight + Illusionist Overlords are the antithesis of Galactic Knights. Like them, they use photon sabers and fight with telekinetic powers. But the comparison ends there. This Job is best suited for those who allow their emotions to overwhelm them or who use dark powers. The powers of those using this Job diminish the more people use it, therefore an Overlord will be more powerful if there are no other Overlords, or if they are all dead. With the Corruption skill, Overlords can influence the minds of those who use dark powers or who are mentally confused, with negative emotions overwhelming them. This is a very dangerous skill, but when it comes to attack power there is even worse. Maxing Illusionist allows Overlords to attack their enemies with deadly lightnings. Not only these lighting are incredibly powerful, but damages inflicted by them are very slow to heal and the Cure spells will barely work. Maxing both Jobs allows Overlords to see their power temporarily grow the more enemies they skill. The growth is of only 33% per enemies killed, but should they kill a lot of people, they could easilly see their power double, triple or even more in no time. |
Initial | Rule Of Two | Decreases the power of Overlords the more people use this Job. |
Dark Knight Maxed | Corruption | Allows to influence the minds of those using dark power or negative emotions. |
Illusionist Maxed | Lightning Storm | Attack the enemies with powerful lightnings. |
Final | Unlimited Power | Temporarily increases power by 33% for each enemy killed. |
![]() ELITE TROOPER || Pirate + Blacksmith Born from the combination of Pirates and Blacksmith, Elite Troopers are known to use the considerable might of the former while using tools they crafted and refined thanks to the latter. Their first and most sneaky skill is the Flamethrower, which they can use from their gauntlet to surprise their enemies with a considerable and deadly attack. Maxing the Pirate Job grants them a Rocket Launcher, a device that needs to be reloaded but can instantly kill people and even destroy entire buildings if used at the right place. Maxing the Engineer Job on the other hand gives them access to a Whipcord Launcher, which they can use to create shortcuts, capture their targets or for a number of other ends. Maxing both involved Jobs finally grant them access to a Jetpack. While both this and the Flamethrower require fuel, it allows them to fly around at will, without needing any magical powers. |
Initial | Flamethrower | Equip a flamethrower in the wrist gauntlet. |
Pirate Maxed | Rocket Launcher | Gives and allows expert use of rocket launchers. |
Blacksmith Maxed | Whipcord Launcher | Gives and allows expert use of a whipcord launcher. |
Final | Jetpack | Gives and allows expert use of a Jetpack. |
![]() TACTICIAN || Warrior + Scholar Tactician are similar to Wizards in that they specialize in combining magic and physical attacks in battle. However, while Wizards tend to progress as nearly full-fledged Black Mages and White Mages, Tactician walk another path and specialize in fewer but more powerful skills. Ignis adds to the magic power half of the physical power, and vice versa. Thanks to this, they benefit from above average statistics which they can put to advantage when using their unique skills. Arcfire is a powerful fire spell that will not only attack the enemy, but delay them and prevent them from reaching the Tactician if they were about to attack. Thoron is an elemental attack, the supreme skill as far as the Electricity element, surpassing even Thundaga. Maxing both Warrior and Scholar gives access to this Advanced Job's final skill, Nosferatu. It is weaker than either of the previously mentions skills and it is of the dark element. However, it makes up for this weakness by draining the life energy of the enemy whenever the attack successfully hits. With this, Tacticians can heal themselves all while remaining an offensive force. |
Initial | Ignis | Adds to the magic power half of the physical power, and vice versa. |
Warrior Maxed | Arcfire | Summons then launches a pillar of fire (strong). |
Scholar Maxed | Thoron | Most powerful electricity spell. |
Final | Nosferatu | Dark magic that drains the damages inflicted to the enemy (mid). |
![]() MECHA PILOT || Magitek Knight + Engineer Magitek Knights specialize in piloting Magitek Armors and Engineer specialize in the use and creation of small puppets. The combination of both these Jobs leads to Mecha Pilots having access to an upgraded Magitek Armor and Puppet in the form of a Giant Robot. To get the Giant Robot, the Mecha Pilot must possess both a Magitek Armor and Puppet. Because of this, neither of them will be available to the character while he or she is using this Advanced Job. Slightly larger and more powerful than regular Magitek Armors, Giant Robots need to be refueled regularly or they'll stop working. Unlike Puppets however, they cannot act on their own. They're less maneuverable and take a lot of place, and unlike Magitek Armors or Puppets they cannot be summoned at will. There are a lot of downside, but Mecha Pilots make up for it with their unique skills. The Vehicle Mode allows to turn to mecha into something that can be used by the character to move around on the world of Crystallis, whereas the Flight Module allows for the mecha to fly. Maxing out both Jobs will give the pilot the possibility to customize his or her robot at will: color, weapons or even size so long as it remains reasonable. To use weaponry from Magitek Armors however, they'll have to be purchased from O'aka or found somewhere else. Customizing such a machine is a tedious and complicated work, but those with this Job should love it. |
Initial | Giant Robot | Gives access to an upgraded mixture of Magitek Armor and Puppet. |
Magitek Knight Maxed | Vehicle Mode | Turns the giant robot into a vehicle. |
Engineer Maxed | Flight Module | Allows the giant robot to fly. |
Final | Customization | Allows to customize the giant robot. |
2/ New Enemy Skills
These new enemy skills are available to all those with the Blue Mage Job. Keep in mind that to learn an Enemy Skill, you need to be hit by the attack and finish off the battle while surviving-- Whether it's in the field or Monster Arena. Furthermore, characters who use a monster along with the Beastmaster Job can have their monster use their corresponding skill.
Adamantoise | Death Force | Immunizes the target to being instantly killed. |
Behemoth | Fracta Ultima | Weaker variant of the Ultima Spell |
Dragon | Black Meteo | A far weaker yet still powerful version of the Meteor spell. |
Dragon Zombie | Zombie Breath | Inflicts the Undead status, making light and cure magic deadly (all enemies). |
Iron Giant | Grand Sword | Powerful physical attack against all enemies. |
Long Gui | Quake | Casts earthquake on the enemy party. |
Raptor | Shield Bash | Physical attack that freezes the enemy and knocks them back. |
T-Rex | Devour | Eats the enemy if weakened enough. May heal, hurt or cause ailments. |
3/ Onion Knight Clarifications
Onion Knight is a very special Job and as some characters are trying to max it out, here are some clarifications:
- The Job Master, Multi Exp and Double Exp skills are always active, even when Onion Knight isn't equipped.
- The Equipment Lore, Stat Transfer, Ten Skills and Melodies of Life skills are only active when Onion Knight is equipped.
- Onion Knight can be equipped alongside another regular Job. However, it cannot be equipped alongside a Custom Job.
- Onion Knight doesn't fill a Job Slot.
- Custom Jobs do fill a Job Slot and maxing them counts toward maxing Onion Knight.
- Skills, weapons and stats from Custom Jobs cannot be used for "Stat Transfer," "Equipment Lore" and "Ten Skills" from Onion Knight.
- Skills from Advanced Job cannot be used for "Ten Skills" from Onion Knight.
Thank you for your time! If you have any questions, please feel free to ask them here.