Melodies of Life Moderators (
melodiesmods) wrote in
melodiesooc2014-10-03 04:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Magitek Research Facility; Event Results

Thanks to everyone who participated in the event! We will keep tagging the threads until they reach their conclusion, but as October is beginning and new characters will soon be arriving, the new Jobs are introduced here.
• If your character participated in the event, they will get one of the three following Jobs with a three month bonus. Depending on whether your character survived or not the event, how they will get the Job differs. They will automatically get the new Job at the event's conclusion if they survived. If they died, they will be offered the new Job by Jessie as a thanks for their help upon emerging from Crystal Stasis.
• If your character participated in the event and survived, they may get a second Job, though without the three month bonus.
Characters who didn't participate in the event will have to request this Job to Jessie if they want it. These three new Jobs are now available as a default Jobs for newcomers.
• If your character participated in the event, they will get one of the three following Jobs with a three month bonus. Depending on whether your character survived or not the event, how they will get the Job differs. They will automatically get the new Job at the event's conclusion if they survived. If they died, they will be offered the new Job by Jessie as a thanks for their help upon emerging from Crystal Stasis.
• If your character participated in the event and survived, they may get a second Job, though without the three month bonus.
Characters who didn't participate in the event will have to request this Job to Jessie if they want it. These three new Jobs are now available as a default Jobs for newcomers.
![]() MAGITEK KNIGHT Magitek Knight is a new Job developed by the Heran Empire, with a focus on the use of magic mixed with technology. Magitek Knights' weapon of choice is the Gunblade: a weapon that can be used both as a traditional sword and as a gun. But the true terror that are Magitek Knights is revealed when they attack with a Magitek Armor. Strengths: Magitek Knights are moderately powerful and have access to a very interesting weapon: the Gunblade. But their true strength comes from the Magitek Armor: once they acquire one, they can summon it at will. Their power is multiplied while in the Magitek Armor and they have access to even more abilities: magic beams to attack their enemies, magic-loaded machine guns and good old physical attacks. People equipped with this Job are a nightmare. Weaknesses: Without a Magitek Armor, this Job loses much of its interest. To have access to the armor, they need to find one first, which is far from easy as they are either in Imperial Territories or sold in Aerilon at impossible prices. A Warrior or a Paladin may be a better choice for someone wanting a knight with a vast array of skills. Furthermore, the Magitek Armor is weak to Thunder attacks. |
Initial | Magic Bullet | Shoots elemental bullets (fire, water, ice, thunder). |
One Month | Runic | Absorbs the next magical attack and moderately heals thanks to it. |
Three Months | Stasis Sword | Channels energy through the gunblade to inflict damages (all enemies). |
Six Months | Firewall | Automatically casts fire spells to enemies when attacked. |
Nine Months | Electrostatic | Casts powerful lightning attacks on all enemies. |
One Year | Judgment | Inflicts extreme non-elemental damages to all enemies. |
?????????? | Magitek Armor | Transfers to Magitek Armor. |
![]() NINJA Ninja is a new Job developed by the Heran Empire. They are meant to be even faster than Thieves and yet powerful combatants, Ninja are as fast as they are mighty as well. They are also masters of Illusions, surpassed only by Illusionist in that domain. They can create clones of themselves and become invisible if they possess an Invisibility Crystal. Strengths: Fast, deadly and agile. Their defense is weak, but they more than make up for it with their agility: hitting them is a challenge in itself. They generally wield short weapons: ninja blades or knives, always in duo. They can also wield katanas. If they can get their hand on an Invisibility Crystal, a special crystal created by the Empire to reinforce the abilities of this Job, they can also turn invisible. Weaknesses: They are glass canon: powerful and agile, if they are hit, the blow may be fatal as their defenses are among the lowest of all Jobs. To make up for this, it may be wise to couple Ninjas with a Job that possesses better defenses. |
Initial | Transience | Evades an attack and counterattacks. |
One Month | Shunshin | Drastically raises speed and agility for five minutes. |
Two Months | Clone | Creates an perfect copy to fight alongside or instead of you. |
Four Months | Ninjutsu | Casts a fire, water, thunder or ice attack to all enemies (mild). |
Six Months | Throw | Throws spare weapons at the enemy (multiplied damages). |
Nine Months | Smoke Bomb | Disappears in a cloud of smoke and appears elsewhere (50 foot radius). |
One Year | Ceiling Walking | Allows to hold on to the ceiling and walk on it to an extent. |
?????????? | Stealth | Turns invisible. |
![]() ILLUSIONIST Illusionist is a new Job developed by the Heran Empire. Master of Illusions, skilled Illusionists can confuse their enemies and lay back as they watch them kill each others. The final skill of this Job is priceless, as it allows characters to instantly go back to a place they previously visited, without needing Airships or Chocobos. It is said however that the Empire possesses equipment that can disable this ability... Strengths: Aside from everything listed above, the true potential of an Illusionist comes when equipped with a Crystal of Illusion, a special kind of Crystal created by the Empire to enhance the abilities of this Job. With it, Illusionists can modify how reality around them is perceived thanks to their illusions: create mazes, change the scenery, force their enemies to face their worst fears, etc. Weaknesses: Without a Crystal of Illusion, a lot of this Job's interest is lost. Their physical defense is low and they do not excel at using any sort of weapons. Furthermore, Illusionists have very few attacks and must rely on confusing their enemies or imitating their allies. |
Initial | Imitate | Repeats the same attack an ally just used. |
One Month | Disguise | Takes on the appearance and clothing of an enemy or ally. |
Two Months | Levitation | Allows to levitate over the ground. |
Four Months | Copies | Creates illusions of enemies or allies (up to ten). |
Six Months | Vanish | Instantly teleports within a 100 foot radius. |
Nine Months | Telekinesis | Attack enemies with basic telekinetic attacks. |
One Year | Teleportation | Teleports to a formerly visited location. |
?????????? | Master of Illusions | Allows to manipulate and bend how reality is perceived. |