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Melodies of Life Moderators ([personal profile] melodiesmods) wrote in [community profile] melodiesooc2015-02-14 09:00 pm
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Announcement: New Job

Hello dear players! As you are probably aware, the upcoming app cycle is very special. Indeed, characters will not wake up in Aqures Ixen, instead they will be prisoner of the Empire. As usual, while writing the application, players will have to pick two initial Jobs for their new characters. However, besides the Jobs available on the list, there is also a new one they can pick this time:


BARD
Bards do not possess any skills that can be used to attack their enemies. Yet, they are far from useless. Indeed, Bards excel in support. Their songs can boost their allies' potential, and knowing when to use the right melody may be key in winning battles. Their weapons can be any transportable instruments, ranging from traditional harps and flutes to batons or portable pianos.

Strengths: They have no spell to use, but they have an excellent magic potential. They are quite fast and agile, but their defense in return is nothing short of awful. They will have to hide in battle or count on their allies to protect them.

Weaknesses: The effects of the songs last only so long as the bards keep singing or playing their instruments. Furthermore, equipping the Bard Job doesn't mean your characters' voices will suddenly become heavenly. The benefit of the songs may be void if their awful singing skills fill their allies with sheer terror and despair (and an abnormal need to punch the bard).

Skills: The Bard Job functions differently from regular Jobs. Four months in, Bards can start learning Legendary Melodies: they can learn one every two months and up to five total, in any order they want. If they're bored with one of their five legendary melodies, they can give it up to learn another. More Legendary Melodies may be added in the future. They may also compose their own melodies, a maximum of four. Custom Songs can be music from their homeworld and will have effects that you (the player) chooses. As a general rule, you are allowed for your custom song to double a statistic, offer immunity to an element, doubles an element efficiency or a weapon-type efficiency. Alternatively, you can have a mixture of those (rather than pick between doubling a stat or immunizing to an element, have the song improve a stat by 50% and halve damages from an element).

While regular songs are all automatically learned by Bards and they don't have to practice them, Legendary Melodies and Custom Songs aren't automatically learned. They will have to practice them (Legendary Melodies) or compose them (Custom Songs) before being able to use them in battle.

Initial Victory Fanfare A song that restores 1/5 of all allies' health when played at the end of a battle.
One Month Battle Scene A song that boosts all allies' stats by 15% when played during a regular battle.
Two Months Spoony Bard Makes the bard virtually invincible, but leaves them unable to do anything.
Three Months Boss Theme A song that boosts all allies' stats by 30% when played during a boss battle.
Four Months Legendary Melodies Allows to start learning Legendary Melodies.
Six Months Troubadour Allows stacking the effects of two songs.
Nine Months Soul Voice Doubles the effects of non-legendary songs.
One Year Nameless Song A song that casts Regen, Protect, Shell and Haste on all allies.
?????????? Melodies of Death An otherworldly song that kills all those who hear it, allies and enemies alike.
Legendary Melodies
Available Theme of the Crystals Increases the effectiveness of all spells by 50% and halves spell casting time.
Available Swing de Chocobo Doubles speed, attack power and resistance of Chocobos.
Available Mognet Central Allows Moogles to switch Jobs without requiring a downtime.
Available Symphony of Love Doubles resistance of allies when they take a blow for someone else.
Available Clash on the Big Bridge Doubles attack power of characters equipped with swords.
Locked Dancing Mad ???????????????????????
Locked Melody of the Calamity ???????????????????????
Available Compression of Time Allows allies to attack twice in a row.
Available You're Not Alone Allows to use Limit Breaks with more health left than usual.
Locked Challenge ???????????????????????
Available The Final Fantasy Causes allies to recover physical and mental health over time.
Available Imperial Anthem Increases stats of Gunners, Magitek Knights, Ninjas and Illusionists by 75%.
Available Fighting Fate Triples all stats when facing Hamsters.
Available Choral of King Moggle Mog Immunizes all allies to dark and light elements.
Locked Somnus Nemoris ???????????????????????
Custom Songs
Initial Custom Song #1 First custom song.
Three Months Custom Song #2 Second custom song. Can also enhance a Job's potential.
Seven Months Custom Song #3 Third custom song. Can have a healing effect added.
One Year Custom Song #4 Fourth custom song. Can be twice as efficient as regular custom songs.


• Since the app round is part of the event, new characters have the possibility to have Bard as one of their default Job. All new characters having Bard as one of their default Job will receive a three months bonus.

• All characters participating in the upcoming event and going in Imperial Territories will automatically receive this new Job with a three months bonus. No worries, characters not participating in the event will still be able to get the Bard Job eventually, by making a request to Jessie once the event over.

Thank you for your time! If you have any questions, feel free to ask them here.