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Event: In Your Worst Memory

On May 27th, the Heroes of Light will be visited by a new NPC that will take them to a world made from their memories. There, they will relive their most painful memories. In certain cases where such memories do not exist or are not impactful enough, you can choose to play scene from the characters' future or from an alternate universe. Characters will physically disappear from Crystallis for the duration of the event and will be nowhere to be found. Indeed, this is not a dream.
However, characters will not be alone to relive said memories, as other Heroes of Light will be at their side to help them go through it-- Or wonder what strange world they come from. The deadline to sign up is the 27th of May!

Where you were or what you were doing— It does not really matter. Not any more. An ethereal figure appears before you and calls you out. The world around you freezes and within a split second, it all collapses. Reality twists and shatters... Or maybe you are the one who is collapsing and shattering away from reality as you know it. No matter what the answer is, it will only take a few seconds for you to find yourself sinking into a void, Crystallis vanishing into the distance. There is nothing but darkness as far as the eye can see.
Does it sound familiar? It should. As said in the introductory paragraph, characters will physically disappear from Crystallis for the duration of the event, from May 27th to May 30th. A lot less than three days may pass for the characters, or a lot more depending on the duration of the memories-- Either way, they will be gone for three full days. Their Moogles and all characters not participating in the event will doubtlessly have a lot of reasons to sulk during these three days.
• The Memory
The Memories have to be something painful to your character, something from their past or something from their future they refuse to face. When no such memories exist, it is possible to use headcanon or to use an alternate universe memory. Preferably, it shouldn't be a memory that will leave them unaffected; otherwise it defeats the purpose of the event.
Upon signing up to relive a memory, you will have the responsibility to handle the scene for all the characters witnessing the memory. It implies setting up the scene, playing the appropriate NPCs present in the memory and how events evolve. You do not have to be alone to do this however-- If it is too much for you to handle, you can get external help to play the memory. Furthermore, in the case of a memory shared by an entire cast, the responsibility of handling the memory can be divided between members of the cast.
All of the memories will have a twist, which the moderators will hand out to the players in charge of the memories. It may be a Boss Battle or something that shouldn't be in the memory, but more often than not it will be something twisting the knife in the wound.
• Memory Types
All characters can visit any memory they want; there is no limit. Even characters handling a memory of their own will be able to visit the memories of other characters. There is no conscious choice to visit a memory. Once a memory over, they'll find themselves transported to another memory regardless of whether they want it or not. For those of you handling a memory, are three types of memories you can pick from for this event:
- Passive Memories
Passive Memories are memories your characters cannot interact with. They can watch as the events unfold, but they will be like ghosts to the in-memory characters.
- Interactive Memories
Interactive Memories are the contrary of passive memories: your characters will be able to interact with the characters from the memories to an extent, but even so they will not be able to alter the course of history. These memories harder to handle, as by design they involve playing the NPCs and elements relative to the memory a lot more.
- Mixed Memory
A Mixed Memory is a memory that is a mixture of Passive and Interactive: for example, you may not be able to interact with the characters in the memory, but you may be able to fight monsters and interact with elements of the dungeons for memories taking place in such a place.
Something very important to keep in mind for Interactive and Mixed Memories: the course of events cannot be altered, no matter what your characters try to do. If there is a character who is doomed to die in the memory, they will die. Your characters may find a way to save the doomed character, and for an instant it will seem as though they managed to modify the memory. But something else will unavoidably happen to kill him or her anyway.
• Powers
Characters participating will lose all of their Job powers for the entirety of the event, in fact, they won't even have their Crystal any more. However, in return, their regular powers and abilities will be returned to them for all the event.
• In-Between Memories
Sometimes, between two memories characters participating in the event will be able to speak with the NPC that visited them and seemingly took them to this world made from their memories. Doing so may reveal some key information, but each character only get one shot at that. At the end of the event, the new NPC will return for a shared scene with everyone.
• Sign-Up
You have to sign-up only if you want to handle a memory. Characters who will simply hop from memory to memory do not have to sign-up. To do it, please fill the following form:

• Double Exp
Anyone participating in this event will have double experience for the month. Practically speaking, this means their equipped Jobs will progress of two months instead of one!
• Pirate Job
Characters participating to this event will receive a three months bonus for the Pirate Job (four if they contributed to buy it from O'aka).
However, characters will not be alone to relive said memories, as other Heroes of Light will be at their side to help them go through it-- Or wonder what strange world they come from. The deadline to sign up is the 27th of May!

Where you were or what you were doing— It does not really matter. Not any more. An ethereal figure appears before you and calls you out. The world around you freezes and within a split second, it all collapses. Reality twists and shatters... Or maybe you are the one who is collapsing and shattering away from reality as you know it. No matter what the answer is, it will only take a few seconds for you to find yourself sinking into a void, Crystallis vanishing into the distance. There is nothing but darkness as far as the eye can see.
Does it sound familiar? It should. As said in the introductory paragraph, characters will physically disappear from Crystallis for the duration of the event, from May 27th to May 30th. A lot less than three days may pass for the characters, or a lot more depending on the duration of the memories-- Either way, they will be gone for three full days. Their Moogles and all characters not participating in the event will doubtlessly have a lot of reasons to sulk during these three days.
• The Memory
The Memories have to be something painful to your character, something from their past or something from their future they refuse to face. When no such memories exist, it is possible to use headcanon or to use an alternate universe memory. Preferably, it shouldn't be a memory that will leave them unaffected; otherwise it defeats the purpose of the event.
Upon signing up to relive a memory, you will have the responsibility to handle the scene for all the characters witnessing the memory. It implies setting up the scene, playing the appropriate NPCs present in the memory and how events evolve. You do not have to be alone to do this however-- If it is too much for you to handle, you can get external help to play the memory. Furthermore, in the case of a memory shared by an entire cast, the responsibility of handling the memory can be divided between members of the cast.
All of the memories will have a twist, which the moderators will hand out to the players in charge of the memories. It may be a Boss Battle or something that shouldn't be in the memory, but more often than not it will be something twisting the knife in the wound.
• Memory Types
All characters can visit any memory they want; there is no limit. Even characters handling a memory of their own will be able to visit the memories of other characters. There is no conscious choice to visit a memory. Once a memory over, they'll find themselves transported to another memory regardless of whether they want it or not. For those of you handling a memory, are three types of memories you can pick from for this event:
- Passive Memories
Passive Memories are memories your characters cannot interact with. They can watch as the events unfold, but they will be like ghosts to the in-memory characters.
- Interactive Memories
Interactive Memories are the contrary of passive memories: your characters will be able to interact with the characters from the memories to an extent, but even so they will not be able to alter the course of history. These memories harder to handle, as by design they involve playing the NPCs and elements relative to the memory a lot more.
- Mixed Memory
A Mixed Memory is a memory that is a mixture of Passive and Interactive: for example, you may not be able to interact with the characters in the memory, but you may be able to fight monsters and interact with elements of the dungeons for memories taking place in such a place.
Something very important to keep in mind for Interactive and Mixed Memories: the course of events cannot be altered, no matter what your characters try to do. If there is a character who is doomed to die in the memory, they will die. Your characters may find a way to save the doomed character, and for an instant it will seem as though they managed to modify the memory. But something else will unavoidably happen to kill him or her anyway.
• Powers
Characters participating will lose all of their Job powers for the entirety of the event, in fact, they won't even have their Crystal any more. However, in return, their regular powers and abilities will be returned to them for all the event.
• In-Between Memories
Sometimes, between two memories characters participating in the event will be able to speak with the NPC that visited them and seemingly took them to this world made from their memories. Doing so may reveal some key information, but each character only get one shot at that. At the end of the event, the new NPC will return for a shared scene with everyone.
• Sign-Up
You have to sign-up only if you want to handle a memory. Characters who will simply hop from memory to memory do not have to sign-up. To do it, please fill the following form:

• Double Exp
Anyone participating in this event will have double experience for the month. Practically speaking, this means their equipped Jobs will progress of two months instead of one!
• Pirate Job
Characters participating to this event will receive a three months bonus for the Pirate Job (four if they contributed to buy it from O'aka).
Re: SIGN-UPS
Character: Gaston
Canon: Disney's Beauty and the Beast
The Memory: The Beast will make off with your children! He'll come after them in the night! We're not safe till his head is mounted on my wall! I say we kill the Beast!
More specifically, the memory will be in two parts ideally. Gaston rousing the crowd to lead them to the castle, and then his battle with the Beast ending with his death.
Memory Type: Interactive